Score
0
Best
0
Level
1
Lives
❤❤❤

Breakout

Move the paddle with your mouse, arrow keys, or on-screen buttons. Don't let the ball fall!

Wide paddle
Slow ball
Extra life
Fast ball
Mouse or ← → Arrow Keys to move paddle · Click or Space to launch ball

About Breakout

Breakout is a classic brick-breaking arcade game where you control a paddle at the bottom of the screen, bouncing a ball upward to destroy a wall of coloured bricks at the top. Each brick hit earns points and clears that brick from the field. Your goal is to eliminate all bricks without letting the ball fall past the paddle. Miss the ball and you lose a life; lose all lives and the game ends. Successfully clear every brick and you advance to the next level.

How to Play

Move the paddle left and right using the arrow keys or A / D keys. On mobile, drag your finger or tap either side of the screen to reposition the paddle. Press Space or tap the screen to launch the ball at the start of each life. The ball reflects off the paddle, the side walls, and the top wall, but passes straight through the bottom — missing it costs a life. Aim to keep the ball in play while working methodically through the brick formation.

Brick Colours & Scoring

Bricks are arranged in colour-coded rows, each carrying a different point value. Higher rows are worth more points than lower rows, rewarding the skill required to angle the ball into the upper reaches of the playfield. Clearing an entire row earns a bonus, and clearing the full board — all bricks destroyed — completes the level and advances you to a faster, more densely packed layout. The ball speed increases subtly as the level progresses, raising the challenge even before the layout resets.

Strategy & Tips

The most effective technique is to aim the ball toward a gap in the brick formation. Once the ball breaks through and begins bouncing in the space above the bricks, it can clear multiple rows rapidly without you needing to do anything beyond keeping the paddle under it. Work toward creating this gap early in the round rather than clearing bricks from bottom to top row by row.

Paddle positioning also affects the ball's angle of reflection. Hitting the ball with the outer edge of the paddle deflects it at a sharper angle; hitting it near the centre returns it at a shallower angle. Mastering this angle control lets you direct the ball toward specific bricks or gaps rather than simply reacting to wherever it lands. When only a few bricks remain in hard-to-reach positions, deliberate angle control is the difference between clearing the level and running out of lives.

History & Context

Breakout was designed by Steve Wozniak and Steve Jobs for Atari in 1976, reportedly completed over four nights — a legendary feat of engineering that later influenced the development of the Apple II computer. The game evolved from Pong's two-player paddle concept into a single-player challenge and introduced the satisfying loop of destruction that defines the brick-breaker genre. Its 1978 sequel, Super Breakout, added power-ups and multiple balls. Decades of successors including Arkanoid, DX-Ball, and Alleyway have built on the same core mechanic, demonstrating how a single elegant interaction — ball, paddle, breakable surface — produces an enduringly replayable experience. This browser version uses the HTML5 Canvas API and runs entirely client-side with no server dependency.